In Unity, Shader Graph for GUI (specifically uGUI) allows you to create procedurally generated, resolution-independent user interface elements such as buttons, health bars, and progress indicators.
1.0.0 is the first stable release of the real package-backed Unity Shader Graph editing engine in this repository. This cut proves that the Unity-side graph mutation loop is no longer scaffold-only ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results