This Android project allows you to run the Game Engine’s example code in Android. It demonstrates how to manage a non-trivial project across Desktop and mobile environments from the same code base.
#define GLFW_INCLUDE_VULKAN // REQUIRED only for GLFW CreateWindowSurface. vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, pos ...