This is a real-time FBM water Shader inspired by Acerola's ocean simulation video. The shader is entirely written using Unity's Shaderlab and uses a cubemap by Render Knight. The shader modifies the ...
This water shader is based on the official Unity tutorials. However, some of the shader functionalities have changed since the tutorials were published. Therefore, I experimented with some alternative ...
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP ...