Despite having Xcode 16.4 installed—which should support Metal 3.2—the MoltenVK runtime fails to compile shaders due to the use of -std=metal3.2, which appears to be rejected by the Metal compiler.
I am experiencing a persistent chunk/block rendering issue that causes visual artifacts and console spam, but only when a shader pack is disabled. The Problem: When playing without any shader pack ...
一部の結果でアクセス不可の可能性があるため、非表示になっています。
アクセス不可の結果を表示する