Marching Cubes This is an implementation of the marching cubes algorithm. Marching cubes is an algorithm to extract a mesh from a 3D scalar field. By giving a 3D scalar field (called volumetric data ...
This is a simple demo that implements the marching cubes algorithm as described in this post by Paul Bourke. It uses pure Vulkan on top of the Windows API. The goal was to limit dependencies and ...
Here is my implementation of the marching cubes algorithm, which I created some time ago. I used the Unity Job System to maximise CPU utilisation. Since Unity 6.4 adds multi-threading support for the ...
Abstract: A characterization and classification of the isosurfaces of trilinear functions is presented. Based upon these results, a new algorithm for computing a triangular mesh approximation to ...
Abstract: Applied to the surface rendering, the marching cubes method shows a great promise for surface extraction by using the surface configurations of a cube. But the marching cubes method has some ...
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