// Variant on Draw() that takes fDepth and the depth buffer into account. // Pixel col is only drawn if fDepth is less than the depth buffer at that screen location (in which case the depth buffer is ...
- (void) mlx_gl_draw_img:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y; - (void) mlx_gl_draw_font:(mlx_img_list_t *)img andCtx:(mlx_img ...