Create a struct that implements INetworkSerializable. Send it as a parameter in an RPC and it works fine Send an array of them as a parameter in an RPC and it throws null errors in FastBufferWriter It ...
When sending an RPC message server to client or vise-versa, the message never is received if the NetworkedBehaviors gameObject is initially not active in the scene ...
Prior to this year, creating multiplayer functionality in a Unity game would require tons of low-level protocols and manual scripting with different network frameworks. Luckily for today’s developers, ...