Create an empty GameObject in the scene and call it Level1 and make it a Prefab by dragging it into a folder Assets->Resources->Prefabs->Levels. This prefab will serve as the container for all of the ...
A Godot addon for runtime visual scripting that allows players to create and execute logic through node-based graphs. In this example, the script spawns a projectile, sets its velocity, and removes ...
Test projects give you a way to exercise your code to see if it works but they're also part of your project's "permanent record." If all you want to do is try something out with some throwaway code, C ...
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